#include <lib.h>

inherit LIB_SENTIENT;

int give_it(string str);
int WieldStaff(){
    if(!present("staff",this_object())){
        new("/domains/town/weap/leostaff")->eventMove(this_object());
        tell_room(environment(),"Leo claps his hands and a large "+
                "wooden staff materializes.");
        this_object()->eventForce("wield staff");
        this_object()->eventForce("say you poor fool!");
    }
    return 1;
}

static void create() {
    sentient::create();
    SetKeyName("leo");
    SetId(({"archwizard","wizard"}));
    SetAdjectives(({"portly","the portly","wizard","archwizard"}));
    SetShort("Leo the portly archwizard");
    SetLong("Leo is a large, friendly-looking wizard with a big "+
            "beard and a huge belly. He seems pretty busy and "+
            "somewhat preoccupied.");
    SetInventory(([
                "/domains/town/armor/wizard_hat" : "wear hat",
                "/domains/town/armor/robe" : "wear robe",
                "/domains/town/obj/pipe" : 1,
                ]));
    SetLevel(300);
    SetUnique(1);
    SetRace("human");
    SetGender("male");
    SetClass("mage");
    SetSkill("multi-hand", 9);
    SetAction(25, ({
                "Leo scratches his beard thoughtfully.",
                "Leo seems to be trying to remember something.", "Leo ponders.",
                "Leo thinks.", "Leo thinks carefully.",
                "Leo says, \"Where in blazes did I put that Orcslayer?\"",
                "Leo says, \"I just hope those pesky orcs didn't find it.\"",
                "Leo says, \"I just don't have time to fight those orcs.\""
                }));
    SetCombatAction(100, (: WieldStaff :));
    SetPolyglot(1);
    SetLanguage("common", 100);
    SetDefaultLanguage("common");
    SetCustomXP(10);
}

int CompleteQuest(object ob){
    string *quests;
    object sword = present("orcslayer", this_object());
    quests = ob->GetQuests();
    if(!ob->GetQuest("Orc Slayer Quest")){
        ob->AddQuest("the Orc Slayer","Orc Slayer Quest");
        eventForce("say You have solved the Orc Slayer Quest. Congratulations!");
        eventForce("say I hereby award you 7 quest points, and 2000 experience points!");
        ob->AddQuestPoints(7);
        ob->AddExperiencePoints(2000);
        if(sword) sword->eventDestruct();
        reload("/domains/town/room/valley",0,1);
        reload("/domains/town/room/orc_fortress",0,1);
        reload("/domains/town/room/orc_temple",0,1);
    }
    return 1;
}

int eventReceiveObject(object foo) {
    int ret;
    object ob, player;
    ob = previous_object();
    player = this_player();

    if( !ob || !(ret = ::eventReceiveObject(foo)) ) return 0;
    if(base_name(ob) == "/domains/town/weap/orcslayer"){
        this_object()->DisableActions(1);
        call_out("CompleteQuest", 0, player);
        call_out("EnableActions", 300, 1);
    }
    return ret;
}

void init(){
    ::init();
}
