#include <lib.h>
inherit LIB_ROOM;
static void create() {
    room::create();
    SetClimate("indoors");
    SetAmbientLight(30);
    SetShort("Tunnel");
    SetLong("You are in a dark and narrow underground tunnel. The walls are bare rock "+
            "and dirt...as if the tunnel has been carved out of and into the earth. Pipes and cables "+
            "run along the southern wall, and into the east wall. The tunnel ends here, and set into "+
            "the metal east wall is a door leading further east. To the west, the tunnel "+
            "continues into darkness. ");
    SetListen("default","You hear faint echoes of dripping water.");
    SetItems(([
                "tunnel" : "This is evidently a hidden tunnel beneath the Virtual Campus. It's "+
                "extremely creepy and dark in here.",
                "walls" : "The walls are bare earth and rocks. It looks as though whoever "+
                "built this tunnel was in a big hurry to get it done.",
                ({"wall","south wall","southern wall"}) : "The south wall is heavily laden with "+
                "thick cables and metal pipes running east along its length.",
                ({"rock","earth"}): "The walls are composed of this stuff...it's a rough excavation.",
                ({"pipe","pipes","cable","cables"}): "These thick pipes and cables appear to carry power somewhere along the wall. They are humming slightly.",
                "darkness":"It's deep. It's dark. It's the absence of light, and there's lots of it.",
                ]));
    SetExits(([
                "west":"/domains/campus/room/tunnel2",
                "east":"/domains/campus/room/u_lab"]));
    SetDoor("east","/domains/campus/doors/u_door");
    SetObviousExits("e,w");
}
void init(){
    AddListen(({"pipe","pipes","wall","cables","cable"}) , "The pipes and "+
            "cables throb with some unknown power...emitting an eerie hum.");
}

