#include <lib.h>
inherit LIB_ROOM;
static void create() {
    room::create();
    SetClimate("indoors");
    SetAmbientLight(30);
    SetShort("Probability Lab 1");
    SetLong("This is a clean, antiseptic lab with "
      "gleaming white walls. On the north wall are "
      "three doors: "
      "one %^RED%^red%^RESET%^, "
      "one %^GREEN%^green%^RESET%^, "
      "one %^BLUE%^blue%^RESET%^. "
      "\n"
      "%^GREEN%^There is a large sign on the wall you can read.%^RESET%^");
    SetInventory( ([
        "/domains/campus/obj/pedestal" : 1,
        "/domains/campus/npc/charly" : 1
      ]) );
    SetItems( ([
        ({ "wall","walls","north wall"}) : "Shiny, white laboratory walls.",
        "red room" : "There's no red room here.",
        "green room" : "There's no green room here.",
        "blue room" : "There's no blue room here.",
      ]) );
    AddItem( ({"sign","sign on the wall"}), "A sign you can read.",({"large"}) );

    SetExits( ([
        "south" : "/domains/campus/room/wiz_lab"
      ]) );
    SetEnters( ([
        "red room" : "/domains/campus/room/red_room",
        "green room" : "/domains/campus/room/green_room",
        "blue room" : "/domains/campus/room/blue_room"
      ]) );
    SetDoor("red room","/domains/campus/doors/red_door");
    SetDoor("green room","/domains/campus/doors/green_door");
    SetDoor("blue room","/domains/campus/doors/blue_door");
    SetObviousExits("south");
    SetNoClean(1);
}

void init(){
    SetRead(({"sign","sign on the wall"}), "Press the button on "
      "the pedestal to reset the experiment.");
}
