#include <lib.h>
#include <armor_types.h>
#include <damage_types.h>
inherit LIB_ARMOR;

static void create(){
    armor::create();
    SetKeyName("a green cloak");
    SetId(({"cloak"}));
    SetAdjectives(({"green","elven"}));
    SetShort("a green cloak");
    SetLong("This is a cloak of elven design, green in color, with an attached hood. "
      "One may \"wear hood on cloak\" with it, probably.");
    SetMass(200);
    SetBaseCost("silver",500);
    SetDamagePoints(100);
    SetProtection(BLADE,10);
    SetProtection(KNIFE,10);
    SetArmorType(A_CLOAK);
    AddItem(new("/domains/town/obj/cloak_hood"));
}
void init(){
    ::init();
}

//The following are necessary in order to be
//able to see and manipulate the dummy object
mixed inventory_visible(){ return 1; }
mixed inventory_accessible(){ return 1; }
