#include <lib.h>
inherit LIB_ROOM;

static void create() {
    room::create();
    SetClimate("outdoors");
    SetAmbientLight(30);
    SetShort("Humpbacked bridge");
    SetLong("You are on an old, humpbacked bridge. Although the bridge has "
      "seen better days, the noticeable cracks in its "
      "surface seem to have in no way affected its "
      "stability. Some peculiar writing is scrawled on the bridge. "+
      "The bridge spans a small yet nonetheless formidable river. "
      "A town is visible east of here, and a dark forest looms west. "+
      "A small path winds down below the bridge to the riverbank.");
    SetItems( ([
	({"cracks","surface","bridge"}) : "The bridge "
	"surface has a few cracks, but they seem old "
	"and minor...mostly signs of how long the "
	"structure has withstood the the elements.",
	({"span","river","stream","bank"}) : "Below "
	"you is a small river with a powerful, "
	"swift current. You might be able to climb "
	"down the bridge to get to the riverbank "
	"below.",
	"town" : "A small town lies east of here.",
	({"writing","scrawl","grafitti","grafitto"}):
	"Grafitti is written here, in an odd and "
	"uncertain hand, as if unused to the effort "
	"of writing.",
	({"path","forest","dark forest"}) : "West of the "
	"bridge is a path going into a dark forest."
      ]) );
    SetExits( ([
	"east" : "/domains/town/room/road2",
	"west" : "/domains/town/room/forest_path1",
	"down" : "/domains/town/room/riverbank",
      ]) );
    SetRead(({"writing","scrawl","grafitti","grafitto"}),"HVMANES EVNT DOMVS");
}
void init(){
    ::init();
}
