#include <lib.h>
inherit LIB_ROOM;

static void create() {
    room::create();
    SetClimate("outdoors");
    SetAmbientLight(40);
    SetShort("Mansion Exterior");
    SetLong("You are standing outside a large, beautiful mansion "
      "that stands south of you. It towers over you and "
      "overhead you can see one of the second floor "
      "windows is open. The grass seems a bit wild "
      "around here, and the lawn continues west into "
      "an overgrown garden. The mansion gate is north.");
    SetItems( ([
	({"house","mansion"}) : "A stately pleasure dome.",
	({"window","second floor window"}) : "This is "
	"an open window, high above you. If you had a ladder, you "
	"might be able to climb up enough to enter.",
	({"grass","lawn","garden"}) : "Rather unkempt "
	"greenery. Looks like the gardener's been on "
	"vacation.",
	({"gate","mansion gate"}) : "The entry point into "
	"the estate on which you now stand."
      ]) );
    SetExits( ([
	"north" : "/domains/town/room/gate",
	"west" : "/domains/town/room/garden",
	"south" : "/domains/town/room/mansion_int",
      ]) );
    SetDoor("south","/domains/town/doors/mansion");
}
void init(){
    ::init();
}
