#include <lib.h>

inherit LIB_ROOM;

void create() {
    ::create();
    SetAmbientLight(25);
    SetShort( "a mountain pass");
    SetLong(
      "You are west of the highest point of the Daroq Mountains. "
      "Off to the south you can see some less imposing "
      "mountains, known as the Destiny Mountains. The trail "
      "which you are traveling rises high above the rest of "
      "the mountain range, allowing you a spectacular view "
      "of the lands of Nightmare. The path leads east and west." );
    SetItems(
      (["point" : "From here it looks like you can see the entire world.",
	"pass" : "The pass heads down into the loneliness of the "
	"Qajip Desert.",
	"mountains" : "A huge mountain range separating the fertile "
	"lands of the east from the desert.",
	"valley" : "A huge forested valley.",
	"desert" : "The Qajip Desert where many travellers have "
	"lost their way and not been found.",
	"mountain" : "It is one of the lower ones, guarding the pass."]) );
    SetExits( ([ 
	"east" : "/domains/Praxis/pass2",
      ]) );
}
void reset() {
    ::reset();
    if(!present("balrog")) 
	new("/domains/Praxis/obj/mon/balrog")->move(this_object());
}
void init(){
    ::init();
}
