#include <lib.h>
#include <modules.h>
#include <rooms.h>

inherit LIB_DAEMON;

mixed cmd(string str) {
    string arg;
    object staff;
    int room;

    if(!str || str == "") {
	write("You'll need to be more specific. Try 'help create'");
	return 1;
    }

    staff = present("tanstaafl",this_player());
    if(!staff) {
	write("You must be holding the creator staff in order to use this command.");
	write("If you don't know where you put it, get another one from the chest ");
	write("in your workroom.");
	return 1;
    }

    if(sscanf(str,"room%s",arg) == 1 ||
      sscanf(str,"enter%s",arg) == 1 ||
      sscanf(str,"exit%s",arg) == 1 ) room = 1;

    if(room) staff->make(arg);
    else staff->gmake(str);

    return 1;
}

int help() {
    message("system", "Syntax:\n"
      "        create room DIRECTION FILE\n"
      "        create room none FILE\n"
      "        create npc FILE\n"
      "        create barkeep FILE\n"
      "        create vendor FILE\n"
      "        create trainer FILE\n"
      "        create armor FILE\n"
      "        create worn_storage FILE\n"
      "        create weapon FILE\n"
      "        create item FILE\n"
      "        create container FILE\n"
      "        create bed FILE\n"
      "        create chair FILE\n"
      "        create table FILE\n"
      "        create book FILE\n"
      "        create door DIRECTION FILE\n"
      "\nThis command makes a generic copy of the type of thing "
      "you specify. In the case of a room, the room you are in is "
      "copied into the direction you specify. In the case of other "
      "objects, a generic object appears in the room you are in. "
      "After that object materializes, you can make changes to it "
      "with the \"modify\" command. These changes are saved to file "
      "automatically.\n\n"
      "See also: modify, copy, delete, add, initfix\n",
      this_player());
}
