inherit "/lib/std/room";

void create() {
    ::create();
    SetShort("between the branches");
    SetLong(
      "Here, between two strong branches, a small platform (with railing) has "+
      "been installed. The wind rustles the leaves of the tree, a pleasant "+
      "sound that helps keep your mind off the fact that if you fell, you would "+
      "make a very unpleasant-looking mess on the pavement below. But don't "+
      "worry, there have been no fatalities from here... yet. A telescope "+
      "stands near each corner of the platform. ");
    SetProperties( (["light"     : 2, 
	"indoors"   : 1 ,
	"no castle" : 1]) );
    SetExits( (["down" : "/domains/Praxis/trunk"]) );
    SetItems( ([
	"telescope" : "Through this magically enhanced telescope, you can see the "+
	"whole world.. you can look at various directions and "+
	"places, broadening your horizons till they overlap those "+
	"of the world. With this telescope, you realize, you can "+
	"add much to your knowledge. ",
	"platform"  : "The platform is very sturdy. Standing on it, you feel "+
	"much more comfortable than if you had been standing a "+
	"few meters to your left--in mid-air. ",
	"railing"   : "Having a railing immensely increases your sense of "+
	"security, quite understandably. ",
	"branches"  : "The broad branches here easily support the platform. ",
	"leaves"    : "The leaves provide a pleasant green canopy. Even though "+
	"this tree is deciduous, it stays green all year long. ",
	"tree"      : "You lean back from the telescope and take a moment to look at "+
	"your surroundings, the branches of the Tree of Mages. As "+
	"legend has it, the Tree is as old as the world; some say "+
	"older, but few believe that. It is a fact, though, that the "+
	"Tree of Mages has, through millenia of association with "+
	"powerful mages, acquired tremendous magic and, according to "+
	"some, even intelligence. Today the Tree serves as the class "+
	"hall of the Class of Mages.",

	({"n", "north"}) : "North of the Tree lie the dark expanses of the North "+
	"Forest, a place of fear and wonder, great danger and "+
	"great treasure. Far off in the distance you see a city "+
	"consisting mainly of a huge library--probably the "+
	"Philosophers' city of Cartesia. Still farther, at the "+
	"very horizon, you see the gleaming of pristine snow at "+
	"what must be the north pole.",
	({"e", "east"}) : "East of the mage tree lie the northern reaches of Krasna. "+
	"Nearby a few buildings lie, whereas farther off the "+
	"north-south road Centre Path connects with the "+
	"eastward-leading Sun Alley. A hospital lies west of that "+
	"juncture, while Sun Alley harbors a classy restaurant, "+
	"and a small residential area mainly occupied by "+
	"aristocrats fallen on hard times.  Sun Alley ends when "+
	"it connects with East Road. East of Sun Alley is the "+
	"Cemetery, where the restless spirits of the immortals "+
	"make their home. East Road leads northwards, to the "+
	"gates of Newbieland. North of the cemetery, a small "+
	"path connects with East Road and leads yet eastward, "+
	"over a plateau. Dragons are said to make their lair "+
	"beyond the plateau.",
	({"w", "west"}) : "To the west a vast desert lies, crossed by a range of "+
	"towering mountains. The Desert Highway slices the "+
	"barrenness of the desert as it leads westwards, its "+
	"farthest expanses cloaked by shimmering heat waves... "+
	"Nearby a strange valley lies, somewhat to the north of "+
	"the Desert Highway. In the distance, you can barely "+
	"glimpse the glistening white spires of a desert city.",

	({"s", "south"}) : "South of the Mage Tree lies West Road, the north-south "+
	"road that marks the western limit of Krasna. It "+
	"connects at the southern end with Boc-La Road, the main "+
	"road of the city.  A hut to the eastern side of the "+
	"road, slightly south of the tree, catches your eye.",
	({"se", "southeast"})
	: "Southeast of the Mage Tree lies the main body of the "+
	"city of Krasna. West Road leads south from the Tree, "+
	"and ends at Boc-La, the east-west road that has been "+
	"called ``the main artery of Krasna''. Boc-La's western "+
	"end begins at West Road's southern end, and from "+
	"there it leads east, passing through Monument "+
	"Square and continuing eastwards toward the dark Eastern "+
	"Jungle, where savages, cannibals and rogues make their "+
	"home. Along the way, Boc-La passes through Lars' Bar, "+
	"the establishment of the Sage of Languages, the local "+
	"Monastery, Horace's Supply shop, and other famous "+
	"sites. At its eastern end, just before heading "+
	"into the jungle, Boc-La road has a small gate leading "+
	"south to the fabled docks of the Flying Galleys. From "+
	"Monument Square another main road, Centre Path, leads "+
	"north and south. North, Centre Path passes by the "+
	"church, a hospital and Sun Alley before heading to the "+
	"North Forest; south, it leads past the bar to south "+
	"Krasna, where the business sector lies (and where the "+
	"bank and post office are located).  Yet southwards, "+
	"Centre Path leads to the headquarters of the class of "+
	"fighters and, eventually, all the way south are the "+
	"piers where fishermen cast nets to provide the local "+
	"restaurant with fresh seafood.",
	({"nw", "northwest"})
	: "The North Forest is abruptly arrested by a range of "+
	"mountains lying west and slightly north of the Mage "+
	"Tree. On the other side of the mountains lies the desert.",
	({"ne", "northeast"})
	: "As it leaves Krasna to the north, Centre Path turns "+
	"into a trail winding through the North Forest. Slightly "+
	"north of the city limits an east-west path leads from "+
	"the remains of Centre Path. Passing by this path, the "+
	"trail continues north, past a hole in the ground, then "+
	"curves northwest for a short while, and when it curves "+
	"back north, it has joined the North Forest Highway. "+
	"The Highway goes north for a long time, passing by in "+
	"turn a bog, an exit going west to some city, a tower "+
	"and a house, and finally reaching the polar ice cap "+
	"at the very horizon.",

	({"valley", "strange valley"})
	: "This strange valley to the north of the Great Western "+
	"Highway (sometimes known as the Desert Highway) is "+
	"obviously artificial. Its clumsy manufacture leads you "+
	"to believe that it was constructed by some particularly "+
	"maladroit race, perhaps by orcs.",
	({"desert highway", "western highway", "great western highway"})
	: "Constructed many years ago to allow trade between "+
	"Krasna and the cities beyond the desert, this highway "+
	"is protected by magic against sand storms. It provides "+
	"no protection against heat, however; sometimes one can "+
	"see a small bag, or trinket, that is all that remains of "+
	"an unfortunate traveller whose body has long since "+
	"become dust.",
	({"spires", "desert city"})
	: "The shimmering is too strong for you to make out any "+
	"details, but you can glimpse the white spires of a "+
	"desert city at the end of the Great Desert Highway.", 
	({"mountains", "desert mountains"})
	: "A mighty mountain range crosses the desert to the west "+
	"of Krasna. It is rumored to harbour orcs, goblin caves, "+
	"stirges and all kinds of nasty creatures.",
	"centre path"    : "A road leading north and south from Monument Square, "+
	"the heart of Krasna. Along it lie some of the most "+
	"famous establishments of Krasna, not least being "+
	"Lars' Pub and the Clerics' Hospital.",
	"east road"      : "A north-south road at the eastern limit of Krasna, "+
	"East Road connects with Sun Alley at the cemetery. "+
	"Its northern end leads to Newbieland.",
	"sun alley"      : "An east-west alley leading from the hospital at its "+
	"western end to the cemetery at its eastern end "+
	"(coincidence?), Sun Alley is home to the Last Dragon "+
	"Restaurant and also to barons and knights who have "+
	"fallen on hard times.",
	"cemetery"       : "Praxis Cemetery is already occupied by the ghosts of "+
	"the immortals. Thus, for new entrants it is strictly "+
	"Standing Room Only.",
	"newbieland"     : "Newbieland lies north of East Road; a force-field "+
	"surrounding it prevents you from seeing anything else.",
	"hospital"       : "The Clerics' Hospital was established many years ago "+
	"by the kind class of Clerics, who have their class "+
	"head-quarters in the church just south of the hospital. "+
	"Normally they charge a fee to cover their expenses, but "+
	"in certain cases they make exceptions for first-level "+
	"players.",
	"restaurant"     : "The Last Dragon Restaurant is the classiest restaurant "+
	"in Krasna! Located in Sun Alley, once a prestigious "+
	"neighbourhood, this restaurant uses only the freshest "+
	"ingredients.  Needless to say it also charges a lot.",
	"plateau"        : "East of Krasna lies a plateau. Dragons are said to lie "+
	"beyond, and horridly injured travellers returning from "+
	"there confirm the tale.",
	"square"         : "Monument Square, once known as Krasna Square, is the "+
	"teeming heart of Krasna City.  People come there to "+
	"converse, meet, receive healing if a cleric is there, "+
	"and generally relax. The immortals have graciously put "+
	"protective forces on the Square to prevent and fighting, "+
	"stealing and any spell-casting except heal-craft.",
	({"krasna", "praxis", "city"}) 
	: "Krasna City is the major city in this reality. All of "+
	"the class halls are located in or near it (except the "+
	"class hall of the rogues, who have been banished to the "+
	"jungle). Once known as Praxis, Krasna has a rich history "+
	"and a lively commerce with other, lesser cities such as "+
	"the desert city, Arberth, Cartesia and many more.\n"+
	"                         To Global Newbieland        A - Mage Tree\n"+
	"                                                     B - Hospital\n"+
	"                                  |                  C - Post Office\n"+
	"                                  +                  D - Square\n"+
	"                                  |                  E - Monastery\n"+
	"                  Here there      |                  F - Free equipment\n"+
	"                  be dragons   F--+                  G - Horace's Store\n"+
	"                      |           |                  H - Boards\n"+
	"                      |           |   Here there     I - Library\n"+
	"          A           +           +-- be dragons\n"+
	"          |           |           |\n"+
	"          |           |           |\n"+
	" T        +--+     B--+---+---+---+-- To Graveyard\n"+
	" o        |           |   |   |   |\n"+
	"          |           |   +   +   |\n"+
	" M        +           +           +---I\n"+
	" o        |           |   E   G   |\n"+
	" u        |           |   |   |   |\n"+
	" n ---+---+---+----+--D---+---+---+---+-- To Outlands\n"+
	" t            |    |  |       |   |\n"+
	" a            +    +--+       H-+ |\n"+
	" i                    |           +\n"+
	" n            +   +   |       To Ships\n"+
	" s            |   |   |\n"+
	"          +---+---+---+---+\n"+
	"              |   |   |\n"+
	"              |   |   |\n"+
	"              +   C   +\n"+
	"                     /\n"+
	"                    /\n"+
	"                   +\n"+
	"                   |\n"+
	"                   |\n"+
	"                   +",
	"bar"            : "When this reality was created, Lars' Bar was one of the "+
	"first establishments to operate. Lars spared no expense "+
	"in providing the very best atmosphere for players to "+
	"relax in. Recent anti-alcohol measures, notably a tax on "+
	"drinks, have caused Lars' Bar to lose some of its "+
	"grandeur, however.  Lars tried at first to draw more "+
	"customers by publishing a list of the most powerful "+
	"adventurers in this world, but when that failed to bring "+
	"enough customers Lars had to resort to increasing "+
	"prices. Still, despite ever-rising prices, if you really "+
	"need a drink then Lars' Bar is *the* place to go; his "+
	"profits may have gone down but his drinks are still as "+
	"powerful as they ever were.",
	"church"         : "The local church is where the class of clerics make "+
	"their home. Ever willing to help their kindred, the "+
	"clerics of Nightmare have established a hospital just "+
	"north of the church, where for a fee one can get healing "+
	"and magical energy, and even limbs can be restored.",
	"monastery"      : "Home of the powerful class of monks, the monastery is a "+
	"proud and solemn place where many of the sacred rituals "+
	"of Nightmare take place. It is in the main hall of the "+
	"monastery that ghosts come to pray for resurrection "+
	"after being killed, and it is in a chapel in the "+
	"monastery that couples are joined in marriage. Located "+
	"north of Boc-La, slightly to the east of Monument "+
	"Square, the monastery is awarded deep respect by most "+
	"members of society.",
	({"docks", "galleys"})
	: "At the very east end of Boc-La a gate leads south to "+
	"the magic docks of Krasna where flying galleys are "+
	"purchased, to bring travellers to different realms.",
	"shop"           : "Horace, one of the first true-blooded elves to come to "+
	"Nightmare, promptly set up shop near the east end of "+
	"Krasna. Taking advantage of his position, Horace buys "+
	"low and sells high. He is noted for his cold-blooded "+
	"mercantility and his crass profiteering; since his store "+
	"is, however, one of the few places where newbies can "+
	"sell their gear, the High Mortals of Nightmare "+
	"discourage people from killing him.",
	"piers"          : "Located at the very southern end of Krasna, the piers "+
	"are frequently visited by hopeful players with fishing "+
	"poles on their shoulders and a lot of time on their "+
	"hands.",
	({"bank",
	  "post office"})  : "South of Monument Square an east-west alley marks the "+
	"business sector of Krasna. To the east it leads to the "+
	"sewers, and to the west it leads to the bank and the "+
	"post office. The bank is where people open an account to "+
	"store their cash; no interest payments, unfortunately. "+
	"At the post office mail is handled, sent, and received.",
	"jungle"         : "To the east of Krasna lies the dark Eastern Jungle. Its "+
	"inhabitants include cannibals, savages, rogues, and "+
	"other vermin.  At the far end of the jungle a mysterious "+
	"tower is rumored to lie, but few have returned to tell "+
	"the tale.  The few who have speak of death traps, doors "+
	"that lock behind you and other chilling details.",
	"sage"           : "The Sage dwells in a small hut north of Boc-La, near "+
	"the western end of the city. He is the person in charge "+
	"of instructing players in the proper use of various "+
	"languages.",

	({"forest", "north forest"})
	: "A dark place of many legends and a thousand tales, the "+
	"North Forest is home to a myriad of creatures, ranging "+
	"from evil faeries to wicked wolves, from trolls to "+
	"dragons to centaurs.  It is even said that the gates of "+
	"hell lie somewhere in the North Forest. And yet the "+
	"forest harbours heros, and scholars, paladins and "+
	"seekers of truth...  and treasures beyond the wildest "+
	"dreams of avarice...  Fortunately for travellers, the "+
	"North Forest Highway provides magical protection from "+
	"monsters, but even the highway offers no shield from "+
	"the bandits and highwaymen who frequently beset the "+
	"unwary.",
	({"north pole", "pole", "snow"})
	: "At the north horizon, where sky embraces earth in a "+
	"white-grey swirl, lies the North Pole.  Once the "+
	"residence of one Mr. S. Claus and his elves, sometimes "+
	"referred to as subordinate clauses, the North Pole has "+
	"been ruthlessly taken over by a tribe of ferocious "+
	"giants who evicted Mr. Claus and turned his helpers "+
	"into yummy bite-sized (by giant standards) pieces of "+
	"raw meat.  At least, that is what is claimed by the few "+
	"who have returned from there; but they may well have "+
	"suffered trauma from the cold and entered a "+
	"hallucinatory state.",
	"west road"      : "This north-south road harbours two important magical "+
	"establishments, the legendary Tree of Mages and the "+
	"less well-known hut of Mora the Teller of Fortunes. The "+
	"Tree is at the north end of the road, Mora's hut is "+
	"somewhat to the south. The south end of the road "+
	"connects to the western end of Boc-La.",
	"boc-la"         : "This road runs east-west through the heart of the "+
	"city. To the west it merges with the western highway, "+
	"and to the east it dissappears in the jungle. The road "+
	"passes through the square, and many important "+
	"establishments can be found just off it. Horace's shop "+
	"and the adventurer's hall flank the road in the east. "+
	"Nearer to the tree you can see Lars' pub, and the "+
	"Sage's house is opposite a bit of farmlands.",
	"hut"            : "Mora's hut lies south and east of the Mage Tree.  "+
	"Training the telescope on the sign above the door, you "+
	"make out that Mora is a fortune-teller specializing in "+
	"horoscopes.",
	"library"        : "You cannot clearly make out the library, as your view "+
	"is obstructed.",
	"cartesia"       : "Far north of Krasna lies the famous Philosopher City "+
	"of Cartesia, home to the largest known library in the "+
	"world.  The Philosophers of Cartesia, or Seekers of "+
	"Truth as they are sometimes called, have long been a "+
	"major force, exploring new areas, seeking out new life, "+
	"and new civilizations, boldly going where no player has "+
	"gone before.",
	"north highway"  : "A magical path leading through the North Forest, the "+
	"North Forest Highway is magically protected against "+
	"monsters, thus ensuring free passage to those who are "+
	"not stupid.. err..  bold enough to wander off it. "+
	"However, it does not offer protection against bandits "+
	"and highwaymen. The Highway connects with a path "+
	"leading north from Krasna, forming a single, long road "+
	"from the heart of civilization (Krasna) to, "+
	"essentially, the polar icecap. A ways north of its "+
	"southern end, the Highway has an exit leading to the "+
	"rationally-designed, empirically-built and dogmatically-"+
	"defended city of philosophers, Cartesia.",
	"horizon"        : "You do not notice that here. duh.",
	"hole"           : "North of the city, right before the remains of Centre "+
	"Path curve northwest, lies a hole in the ground with a "+
	"reddish glow coming out of it. That hole is reputed to "+
	"be the lair of the evil demon-worshipping class known "+
	"as the Class of Kataans.",
	"tower"          : "The tower is obscured by trees.",
	"house"          : "A fairly large mansion on the lies west of the North "+
	"Highway, somewhat to the north of the exit to the "+
	"Philosopher City. Not much is known about it, except "+
	"that a necromancer might be living in it.",
	"bog"            : "At the south end of the North Forest Highway a path "+
	"leads east to a diseased-looking bog. Many explorers "+
	"have gone there, and quite a few have come back.  Those "+
	"who came back all had one thing in common: they had "+
	"wimpy set ``on''.  They report of nasty beasts, horrid "+
	"insects, ghoulish graveyards and some other.. well.. "+
	"weird things.",
	"exit"           : "Several miles north of where the North Highway "+
	"connects with the trail that is the northern extension "+
	"of Centre Path, an exit leads west from the Highway "+
	"toward a small city with a big library."]) ) ; }
