//      /d/standard/setter.c
//      Starting room for new characters choosing races
//      from the Nightmare Mudlib
//      created by Shadowwolf@Nightmare july 1992
//      modified by Descartes of Borg for the race daemon 10 june 1993

#include <lib.h>
#include <rooms.h>
#include <daemons.h>

inherit LIB_ROOM;

void do_rolls();

void create() {
    ::create();
    SetProperty("light", 2);
    SetProperty("indoors", 1);
    SetLong(
      "You are in a small box of both infinite and no dimensions.  "
      "Reality is black and without material.  You are being created. "
      "You intuit a list of possible races you might become, and even "
      "read it. Once you pick your race, you can begin your journey "
      "through the reality of Nightmare!  Type <read list> to see "
      "the list of races.");
    SetItems(
      (["room" : "The nothingness from which you will be born "
	"into Nightmare.",
	"list" : "A list of races that exist in the world of Nightmare."]) );
}

void init() {
    ::init();
    add_action("read", "read");
    add_action("pick","pick");
    if (this_player()->query_exp() != 0) {
	write("\nWelcome to Nightmare!\n"
	  "Please choose a race for yourself.  Your race determines your main "
	  "genetic attributes, strength, intelligence, dexterity, constitution, "
	  "and charisma.");
	this_player()->set_rolls(0); 
    }
}
int pick(string str) {
    string *which;
    mapping borg;
    int tmp, i;
    string Class;

    Class = "child";
    if(!str) {
	write("To pick a race, type \"pick whatever\", where whatever is the race.");
	return 1;
    }
    str = lower_case(str);
    if(str == "satyr" &&
      (string)this_player()->query_gender() != "male") {
	write("You must be a male to be a satyr!\nPick again.");
	return 1;
    }
    else if(str == "nymph" && (string)this_player()->query_gender()
      != "female") {
	write("You must be a female to be a nymph!\nPick again.");
	return 1;
    }
    if(member_array(str, (string *)RACES_D->query_races()) == -1) {
	write("You must pick a race from the list!\nType <read list>\n");
	return 1;
    }
    this_player()->SetRace(str);
    this_player()->new_body();
    this_player()->SetClass(Class);
    if( (string)this_player()->query_gender() == "male") this_player()->setenv("TITLE", "Newbie $N the boy");
    else this_player()->setenv("TITLE", "Newbie $N the girl");
    this_player()->init_skills(Class);
    write("You can roll your stats up to three times.");
    write("You do this in the hall of the class you will soon choose.");
    do_rolls();
    write("You are now transfered to the village square.");
    this_player()->eventMoveLiving(ROOM_START);
    return 1;
}

void do_rolls() {
    string *which;
    mapping borg;
    int i, tmp;

    if((int)this_player()->query_rolls() >3) {
	write("You can roll your stats no more.");
	return;
    }
    write("You roll your stats.");
    for(i=0, tmp=sizeof(which=keys(borg=(mapping)RACES_D->do_rolls((string)this_player()->query_race()))); i<tmp; i++) 
	this_player()->SetStat(which[i], borg[which[i]]);
    this_player()->set_rolls(this_player()->query_rolls()+1);
    return;
}

int read(string str) {
    string *res;
    int i, j, tmp;
    if(!str) {
	notify_fail("What do you want to read? A list?\n");
	return 0;
    }
    if(str != "list") {
	notify_fail("That is not here to be read.\n");
	return 0;
    }
    write("These are the following races available in our reality:");
    write("-----------------------------------------------------------");
    message("Ninfo", format_page((string *)RACES_D->query_races(), 4),
      this_player());
    write("----------------------------------------------------------");
    write("Only males may be satyrs, and only females may be nymphs.");
    write("pick <race> will forever make you one of these races");
    write("Type <help races> for more information.");
    return 1;
}
