#include <lib.h>
inherit LIB_ROOM;

void create() {
    ::create();
    SetProperty("light", 1);
    SetShort( "Forlock's grave");
    SetLong(
      "You are in an old, dark cemetery.  The eerie silence gets on your "
      "nerves.  At your feet is a new grave, dug in haste.  A few faded "
      "blossoms give mute, sad testimony to affections from the past.  A "
      "small marble plaque lies to one side, not having been installed "
      "at the head of the grave yet.");
    SetItems(
      (["cemetery" : "All about you stretch the silent graves.  "
	"You feel like you are being watched.",
	"grave" : "The grave is new and mounded with fresh dirt.",
	"blossoms" : "The flowers are wilted and faded.  They look sad.",
	"writing" : "Here lies poor old Forlock. His last words were: "
	"Help!! I'm getting line noiss..fjjjdk..%$fffs..*squawk*.."
	"0w0w0w0w0w!!",
	"plaque" : "The plaque is of grey marble.  You might be able "
	"to read the writing on it."]) );
    SetExits( 
      (["northwest" : "/domains/Praxis/cemetery/grave_yard6",
	"west" : "/domains/Praxis/cemetery/grave_yard2",
	"southwest" : "/domains/Praxis/cemetery/grave_yard4"]) );
}
void reset() {
    ::reset();
    if (!present("ghost"))
	new("/domains/Praxis/cemetery/mon/ghost5")->move(this_object());
}

void init() {
    ::init();
    add_action("read","read");
}

int read(string str) {
    if(str == "writing" || str == "plaque") {
	write (::GetLong("writing"));
	return 1;
    }
    notify_fail("Read what?\n");
    return 0;
}

