

#include <lib.h>
#include <daemons.h>
#include <damage_types.h>
#include <modules.h>
#include <rooms.h>
#include <commands.h>

inherit LIB_VERB;

static void create() {
    verb::create();
    SetVerb("zap");
    SetRules("LVS");
    SetErrorMessage("zap what?");
    SetHelp("Syntax: <zap CREATURE>\n\n"
      "Deal massive damage to a living thing.\n"
      "\nSee also: dest");
}

mixed can_zap_liv(string str) { 
    if(!creatorp(this_player())) return "This command is only available to builders and creators.";
    else return 1;
}

mixed do_zap_liv(object ob){
    string name;
    int mhp;

    if(!living(ob)) {
	write("You can only zap living things.");
	return 1;

    }
    else name = ob->GetName();
    mhp = ob->GetMaxHealthPoints();
    if(!mhp) mhp = 99999;
    write("You zap "+name+".");
    say(this_player()->GetName()+" raises a hand and %^RED%^ZAPS%^RESET%^"+
      " "+name+"!",({ob}));
    tell_object(ob,this_player()->GetName()+" raises a hand and %^RED%^ZAPS%^RESET%^ you!");
    ob->eventReceiveDamage(this_player(),BLUNT,(mhp * 5),0,({"torso"}));

    return 1;
}

mixed do_zap_lvs(object *obs) {
    foreach(object ob in obs){
	if(!(ob == this_player())) do_zap_liv(ob);
    }
    return 1;
}

