#include <lib.h>

inherit LIB_ROOM;

void init() {
    ::init();
    add_action("go_north", "north");
}

void create() {
    ::create();
    SetProperty("light", 3);
    SetProperty("no castle", 1);
    SetShort( "the western highway in the shadows of the Daroq Mountains");
    SetLong(
      "The Daroq Mountains tower above you to the west, blocking "
      "out the sky so much that an eerie twilight covers the land.  "
      "There is a small overgrown path to the south heading towards "
      "some rather ominous-looking peaks in the distance.  "
      "The Great Western Highway, which provides a route of travel "
      "east, ends just west of here in a mountain pass.  There is only "
      "a small break in the forest that surrounds you to the north.");
    SetItems(
      (["peaks" : "The peaks you see are the twin peaks of the "
	"Destiny Mountains.",
	"path" : "The path is very overgrown and seems to go in "
	"the direction of the peaks in\nthe distance.",
	"mountains" : "A huge mountain range that seperates the "
	"barren Qajip Desert from the fertile lands of the east.",
	"mountain" : "Kateihl Mountain, a known stronghold of goblins.",
	"highway" : "The Great Western Highway ends here at a "
	"mountain pass.",
	({"pass", "break"}) : "It is just large enough for you to get "
	"through.",
	"forest" : "A very dark, uninviting forest."]) );
    SetExits( 
      (["west" : "/domains/Praxis/pass1",
	"north" : "/domains/Praxis/orc_valley/guard",
	"east" : "/domains/Praxis/highway2"])  );
}

int go_north() {
    this_player()->eventMoveLiving("/domains/Praxis/orc_valley/guard", "north");
    return 1;
}

