/*    /lib/inventory.c
 *    from the Dead Souls LPC Library
 *    gives a person information about their inventory
 *    created by Descartes of Borg 950412
 */

#include <lib.h>
#include <rounds.h>

inherit LIB_DAEMON;

void eventInventory();

mixed cmd(string args) {
    if( (int)this_player()->GetInCombat() )
	this_player()->SetAttack(0, (: eventInventory :), ROUND_OTHER);
    else eventInventory();
    return 1;
}

void eventInventory() {
    mapping borg;
    string *shorts;
    string ret;
    int i;

    shorts = map(filter(all_inventory(this_player()), 
	(: !((int)$1->GetInvis(this_player())) :)),
      (: (string)$1->GetEquippedShort() :));
    borg = ([]);
    if( !(i = sizeof(shorts)) ) {
	message("system", "You are carrying nothing.", this_player());
	return;
    }
    if( i == 1 ) ret = "You are carrying just this one item:\n";
    else ret = "You are carrying the following items:\n";
    while(i--) if( shorts[i] ) borg[shorts[i]]++;
    i = sizeof(shorts = keys(borg));
    while(i--) ret += capitalize(consolidate(borg[shorts[i]], shorts[i]))+"\n";
    message("look", ret, this_player());
    if(!this_player()->GetInvis() && !environment(this_player())->GetProperty("meeting room"))
	message("other_action", (string)this_player()->GetName() + " checks " +
	  possessive(this_player()) + " possessions.", 
	  environment(this_player()), ({ this_player() }));
}

void help() {
    message("help", "Syntax: <inventory>\n\n"
      "Lists all items you are carrying currently.  This command "
      "will take up one round of combat if you happen to be in "
      "combat.", this_player());
}
