inherit "/lib/std/room";

#include <config.h>
#include <council.h>
#include <daemons.h>

string get_new_title(object tp);
string get_male(int lev);
string get_female(int lev);
string previous_title(object tp);
int get_cost(string which, int lev);

int CanReceive(object ob) {
    if(!(int)VOTING_D->is_time_to_vote())
	return ::CanReceive(ob);
    if(creatorp(this_player()) || (int)this_player()->query_level() < 2)
	return ::CanReceive(ob);
    if((int)VOTING_D->query_voted((string)this_player()->query_name(),
	this_player()->query_class()))
	return ::CanReceive(ob);
    else {
	message("my_action", "You have not yet voted for your class leader.  Please do so now.", this_player());
	call_out("move_me", 5, this_player());
    }
    return ::CanReceive(ob);
}

void move_me(object who) {
    who->eventMoveLiving("/domains/Praxis/"+who->query_class()+"_vote");
    return;
}

void create() {
    object ob;

    ::create();
    SetProperties(([ "no attack":1, "no castle" :1, "light":2, "indoors":1]));
    SetShort("The central chamber of the kataans");
    SetLong(
      "Welcome to the central chamber of the kataans!\n"
      "You find yourself in a very dark and damp cave. Shadows dance "
      "across the stony walls of the cave, and an aura of evil fills the "
      "air. Kataans come here to advance in the art of combat and in magic. "
      "The available commands are <cost>, <advance>, <list(number)>,  "
      "<improve stat>, <train skill amount>, and <roll>.  Down through "
      "a hole "
      "guarded by a shimmering %^BLUE%^blue%^RESET%^ light is the "
      "entrance to the main hall. "
      "<help skills> will list the full names of all skills.");
    SetExits( ([ 
	"up" : "/domains/Praxis/kataan_join",
	"council" : "/domains/Praxis/council_hall",
	"east" : "/domains/Praxis/kataan_vote",
      ]) );

    ob = new("/lib/bboard");
    ob->SetKeyName("board");
    ob->SetId( ({ "board", "bulletin board", "board of despair" }) );
    ob->set_board_id("kataan_board");
    ob->set_edit_ok(KATAAN_COUNCIL);
    ob->set_max_posts(25);
    ob->move("/domains/Praxis/kataan_hall");
    ob->SetShort( "Kataans' Board of Despair");
    ob->SetLong( 
      "The Kataans of our reality post stories of treachery and "
      "demonic myths for all to see here.\n");
}

void init() {
    ::init();
    add_action("cost","cost");
    add_action("roll","roll");
    add_action("train", "train");
    add_action("improve", "improve");
    add_action("advance","advance");
    add_action("list","list");
}

int roll() { call_other("/domains/Praxis/setter", "do_rolls"); return 1; }

string get_new_title(object tp)
{
    int lev;
    string gen, title;

    lev = (int)this_player()->query_level();
    gen = (string)this_player()->query_gender();
    if(this_player()->query_guild()) {
	if(present((string)tp->query_guild()+"_ob", tp)) {
	    if(lev > 19) title = "High mortal";
	    else title = (string)present((string)tp->query_guild()+"_ob", tp)->query_title(tp);
	    title += " $N";
	}
	else {
	    if(lev > 19) title = "High mortal $N";
	    else title = "$N";
	}
    }
    else {
	if(lev > 20) title = "High mortal $N";
	else title = "$N";
    }
    if(lev > 20) title += previous_title(tp);
    else if(gen == "male") title += " "+get_male(lev);
    else title += " "+get_female(lev);
    return title;
}

string get_male(int lev) {
    string *male_title_str;

    if(!male_title_str) male_title_str = allocate(20);
    male_title_str[19]      ="the supreme high kataan of doom";
    male_title_str[18]      ="the supreme kataan of doom";
    male_title_str[17]      ="the high kataan of doom";
    male_title_str[16]      ="the kataan of doom";
    male_title_str[15]      ="the javelin of death";
    male_title_str[14]      ="the warmage of evil";
    male_title_str[13]      ="the lesser kataan";
    male_title_str[12]      ="the great shaman of the underrealms";
    male_title_str[11]      ="the shaman of the underrealms";
    male_title_str[10]      ="the demonic warmage";
    male_title_str[9]       ="the evil warmage";
    male_title_str[8]       ="the warmage";
    male_title_str[7]       ="the archer of kataan";
    male_title_str[6]       ="the shamanic follower of kataan";
    male_title_str[5]       ="the bolt thrower";
    male_title_str[4]       ="the bolt tosser";
    male_title_str[3]       ="the rock thrower";
    male_title_str[2]       ="the rock tosser";
    male_title_str[1]       ="the pebble thrower";
    male_title_str[0]       ="the pebble tosser";
    return male_title_str[lev-1];
}

string get_female(int lev) {
    return get_male(lev);
}

int advance() { return (int)ADVANCE_D->advance(); }

int train(string str) {
    string which, which_tmp;
    int amount;

    if(!str) {
	notify_fail("Correct syntax: <train skill amount>\n");
	return 0;
    }
    if(sscanf(str, "%s %s %d", which, which_tmp, amount) == 3) which = which+ " "+ which_tmp;
    else if(sscanf(str, "%s %d", which, amount) !=2) {
	notify_fail("Correct syntax: <train skill amount>\n");
	return 0;
    }
    which = lower_case(which);
    if(!this_player()->skill_exists(which)) {
	notify_fail("No such skill.\n");
	return 0;
    }
    return (int)ADVANCE_D->train_player(this_player(), which, amount);
}

int improve(string str) {
    string *stats;
    int stat_cost;

    stats = ({ "strength", "intelligence", "wisdom", "dexterity", "constitution", "charisma" });
    str = lower_case(str);
    if(member_array(str, stats) == -1) {
	notify_fail("You have no such stat.\n");
	return 0;
    }
    stat_cost = get_cost(str, (int)this_player()->query_base_stats(str));
    if( (int)this_player()->query_exp()-stat_cost < (int)ADVANCE_D->get_exp( (int)this_player()->query_level() ) ) {
	notify_fail("You are not experienced enough to improve yourself in that way.\n");
	return 0;
    }
    this_player()->SetStat(str, (int)this_player()->query_base_stats(str) + 1);
    this_player()->add_exp(-stat_cost);
    write("You feel much ");
    say(this_player()->query_cap_name()+" looks much ");
    if(str == "strength") tell_room(this_object(), "stronger.\n");
    else if(str == "intelligence") tell_room(this_object(), "more intelligent.\n");
    else if(str == "wisdom") tell_room(this_object(), "wiser.\n");
    else if(str == "dexterity") tell_room(this_object(), "more nimble.\n");
    else if(str == "constitution") tell_room(this_object(), "sturdier.\n");
    else tell_room(this_object(), "more attractive.\n");
    return 1;
}

int get_cost(string stat, int lev) {
    switch(stat) {
    case "strength": return (int)ADVANCE_D->get_stat_cost(1, lev); break;
    case "intelligence": return (int)ADVANCE_D->get_stat_cost(1, lev); break;
    case "charisma": return (int)ADVANCE_D->get_stat_cost(1, lev); break;
    default: return (int)ADVANCE_D->get_stat_cost(2, lev); break;
    }
}

int cost(string str) {
    int bing;

    write("Costs for advancement, training, and improvement:\n");
    bing = (int)ADVANCE_D->get_exp( (int)this_player()->query_level() + 1 );
    if(bing < 1) write("level:\t\tIt will cost you nothing to advance.");
    else write("level:\t\t"+bing+"\n");
    write("skills: You train by spending the amount of experience you
desire.\n");
    write("strength:\t\t" + get_cost("strength",
(int)this_player()->query_base_stats("strength")) +
"\t\tconstitution:\t\t" + get_cost("constitution",
(int)this_player()->query_base_stats("constitution")) );
    write("intelligence:\t\t" + get_cost("intelligence",
(int)this_player()->query_base_stats("intelligence")) +
"\t\tdexterity:\t\t" + get_cost("dexterity",
(int)this_player()->query_base_stats("dexterity")) );
    write("wisdom:\t\t" + get_cost("wisdom",
(int)this_player()->query_base_stats("wisdom")) +
"\t\tcharisma:\t\t" + get_cost("charisma",
(int)this_player()->query_base_stats("charisma")) );
    return 1;
}

string previous_title(object tp) {
    string pre, post, str;

    str = (string)tp->getenv("TITLE");
    sscanf(str, "%s $N %s", pre, post);
    return post;
}

int list(string str) {
    int x;

    if(!str) "/domains/Praxis/quest_room"->list_quests(this_player(), 0);
    else {
        if(sscanf(str, "%d", x) != 1) {
             notify_fail("You must give the number of the quest you want listed.\n");
            return 0;
        }
        if(x<1) {
            notify_fail("No such quest.\n");
            return 0;
        }
        "/domains/Praxis/quest_room"->list_quests(this_player(), x);
    }
    return 1;
}
