#include <lib.h>
inherit LIB_ROOM;
static void create() {
    room::create();
    SetClimate("indoors");
    SetAmbientLight(30);
    SetShort("a tiny crawlspace");
    SetLong("You are in a cramped little space beneath the stairs in the "+
      "basement. It is dark, tight, and dirty in here.");
    SetItems(([
	({"crawlspace","space"}) : "You are in the space beneath stairs.",
	"basement" : "The basement is just outside the crawlspace.",
	"stairs" : "You're under them."]));
    SetInventory(([
	"/domains/campus/obj/rayovac" : 1,
      ]));
    AddExit("out" , "/domains/campus/room/basement");
    SetObviousExits("out");
    SetProperty("no attack", 1);
    SetMoney( ([ "dollars" : random(30)+2, ]) );
}
void reset(){
    ::reset();
}
