#include <lib.h>

inherit LIB_ROOM;

void init() {
    ::init();
    add_action("go_north", "north");
}

void create() {
    ::create();
    SetProperty("light", 3);
    SetProperty("no castle", 1);
    SetShort( "the western highway in the shadows of the Daroq Mountains");
    SetLong(
            "The Daroq Mountains tower above you to the west, blocking "
            "out the sky so much that an eerie twilight covers the land.  "
            "There is a small overgrown path to the south heading towards "
            "some rather ominous-looking peaks in the distance.  "
            "The Great Western Highway, which provides a route of travel "
            "east, ends just west of here in a mountain pass.  There is only "
            "a small break in the forest that surrounds you to the north.");
    SetItems(
            (["peaks" : "The peaks you see are the twin peaks of the "
             "Destiny Mountains.",
             "path" : "The path is very overgrown and seems to go in "
             "the direction of the peaks in\nthe distance.",
             "mountains" : "A huge mountain range that seperates the "
             "barren Qajip Desert from the fertile lands of the east.",
             "mountain" : "Kateihl Mountain, a known stronghold of goblins.",
             "highway" : "The Great Western Highway ends here at a "
             "mountain pass.",
             ({"pass", "break"}) : "It is just large enough for you to get "
             "through.",
             "forest" : "A very dark, uninviting forest."]) );
    SetExits( 
            (["west" : "/domains/Praxis/pass1",
             "north" : "/domains/Praxis/orc_valley/guard",
             "east" : "/domains/Praxis/highway2"])  );
}

int go_north() {
    this_player()->eventMoveLiving("/domains/Praxis/orc_valley/guard", "north");
    return 1;
}

