# Nightmare race configuration file
# To add a race, make one of these files where the race name equals
# the file name, and type <addrace race> or <addrace race 1>.  The
# 1 means the race is a player race.  This file has the following
# format:
# line 1: race name
# line 2: min sight value:max sight value
# line 3: language (case sensitive)
# line 4..n: damage type:resistance level
# line n+1..o: stat:average value:stat class
# line o+1..p: limb:parent limb:limb class:comma separated armour types
# line p+1..q: hand:number of fingers
# damage types come from /include/damage_types.h
# armour types come from /include/armour_types.h
# Note that you may in fact have no resistances, thus line 4 would be
# the first stat.
giant
27:65
Loyavenku
BLUNT:medium
agility:2:5
charisma:10:4
coordination:10:3
durability:70:1
intelligence:10:3
luck:5:4
speed:1:5
strength:80:1
wisdom:1:5
torso:0:1:A_SHIRT,A_CLOAK,A_VEST,A_SHIELD,A_ARMOUR,A_BODY_ARMOUR,A_BELT
head:torso:1:A_HELMET,A_VISOR,A_AMULET
right leg:torso:2:A_LONG_BOOT,A_LONG_SOCK,A_PANTS,A_BODY_ARMOUR
left leg:torso:2:A_LONG_BOOT,A_LONG_SOCK,A_PANTS,A_BODY_ARMOUR
right foot:right leg:4:A_BOOT,A_LONG_BOOT,A_SOCK,A_LONG_SOCK
left foot:left leg:4:A_BOOT,A_LONG_BOOT,A_SOCK,A_LONG_SOCK
left arm:torso:2:A_LONG_GLOVE,A_SHIELD,A_CLOAK,A_ARMOUR,A_BODY_ARMOUR
right arm:torso:2:A_LONG_GLOVE,A_SHIELD,A_CLOAK,A_ARMOUR,A_BODY_ARMOUR
left hand:left arm:4:A_RING,A_GLOVE,A_LONG_GLOVE,A_WEAPON,A_SHIELD
right hand:right arm:4:A_RING,A_GLOVE,A_LONG_GLOVE,A_WEAPON,A_SHIELD
left hand:6
right hand:6


