#include <terrain_types.h>
#include <lib.h>
inherit LIB_ROOM;

static void create() {
    room::create();
    SetClimate("outdoors");
    SetAmbientLight(30);
    SetShort("Fort Road");
    SetNightLong("You are on a road at the northern edge of the village. To the south is the heart of the town. The First Village Bank stands here on the east side of the road.");
    SetDayLong("You are on a road running north and south. To the south is the heart of the town. To the north the road runs along a narrow ridge, leading up to what looks like a fortress. The First Village Bank stands here on the east side of the road.");
    SetItems( ([
                ({"rubble","stone","stones","road"}) : "Looks like "
                "the road is still being built. Further travel north "
                "is impossible.",
                ({"mountains","beautiful","snow-capped mountains"}) : "Beautiful "
                "mountains, far off in the northern distance."
                ]) );
    SetExits( ([
                "south" : "/domains/town/room/road",
                "east" : "/domains/town/room/bank.c",
                ]) );
    AddTerrainType(T_ROAD);
    SetFlyRoom("/domains/town/virtual/sky/28,2,1");
    AddItem(new("/domains/town/obj/lamp"));
    if(file_exists("/domains/fort/room/f_road4.c")){
    }
}
void init(){
    ::init();
}
