#include <lib.h>
int go_up();

inherit LIB_ROOM;

void init() {
    ::init();
    add_action("become", "become");
    add_action("preview","preview");
}

void create() {
    ::create();
    SetProperty("light", 2);
    SetProperty("indoors", 1);
    SetProperty("no castle", 1);
    SetShort( "The Hall of Fighters");
    SetLong(
            "The Hall of Fighters is decorated with ornate tapestries of "
            "men and women engaged in combat of all traditions.  Adventuring "
            "fighters are gathered around discussing glory at the base of a "
            "spiraling staircase which leads up through a magically lit hole "
            "in the ceiling.  Young warriors stand about hoping to learn the "
            "ways of the fighter.  Children may <preview> what it is like to "
            "be a fighter.");
    SetItems( 
            ([({"tapestry", "tapestries", "wall"}) : "The walls are all "
             "covered with some of the most ornate tapestries from "
             "all over.  The one you are looking at depicts a heroic "
             "battle between a dragon and a human combatant.",
             ({"hole", "light", "opening", "ceiling"}) : "Up in the ceiling, "
             "the staircase leads through a mystical light up "
             "to the second floor.",
             "staircase" : "It leads through the opening in the ceiling "
             "to the second floor.",
             "fighters" : "They are loud and obnoxious.", 
             ({"warriors", "young warriors"}) : "They look clueless."]) );
    SetExits( 
            (["southeast" : "/domains/Praxis/s_centre4"]) );
    AddExit("up", "/domains/Praxis/fighter_hall", (:go_up:));
    SetListen("default", "Fighters are yelling and screaming and "
            "being generally obnoxiously loud.");
}

int preview() {
    if((string)this_player()->query_class() != "explorer") {
        write("This is not for you.\n");
        return 1;
    }
    say(this_player()->query_cap_name()+" seeks to learn about fighter.", 
            this_player());
    write("Welcome, explorer!");
    write("Fighters are people whose only uniting belief is in combat as a "
            "form of art.  Some are great knights who fight for good wherever "
            "they go.  Others might be considered quite fiendish in some circles. "
            "They therefore have no moral restrictions placed upon them. But "
            "they spend so much time learning the arts of combat, that they "
            "are almost entirely ignorant of the ways of magic.  To become "
            "a fighter, type <become fighter>.");
    return 1;
}

int become(string str) {
    if(!str) {
        notify_fail("Become what?\n");
        return 0;
    }
    if(str != "fighter") {
        notify_fail("You cannot become that here.\n");
        return 0;
    }
    if((string)this_player()->query_class() != "explorer") {
        write("You are much too old to start learning our ways now!");
        return 1;
    }
    write("The Great Warrior initiates you into the class of fighters.");
    say(this_player()->query_cap_name()+" becomes a fighter.", this_player());
    this_player()->SetClass("fighter");
    this_player()->setenv("TITLE", "$N the page");
    this_player()->init_skills("fighter");
    this_player()->setenv("start", "/domains/Praxis/fighter_hall");
    return 1;
}

int go_up() {
    if((string)this_player()->query_class() != "fighter") {
        write("You cannot penetrate the force field that blocks the passage.");
        say(this_player()->query_cap_name()+" tries to get into the "
                "fighter's sanctuary, but fails.", this_player());
        return 0;
    }
    return 1;
}

