#include <lib.h>

inherit LIB_ROOM;

void create() {
    ::create();
    SetProperty("light", 3);
    SetProperty("night light", 1);
    SetProperty("no castle", 1);
    SetShort( "West Boc La in Praxis");
    SetDayLong("The local pub on the southwest corner of the square "
      "east of here gets little business at the height of "
      "the day.  As twilight fall into dusk, however, you "
      "will notice more people making their way into the pub "
      "to cap off a day of adventure.  The road you are on, "
      "West Boc La, leads into the western districts of "
      "Praxis and east to the centre of town.");
    SetNightLong("The street lamps provide you with barely enough "
      "light to see, but can you can just see Krasna Square east and "
      "Lars' Pub to the south.  You can also make out a chapel to "
      "the north, but you see no entrance.");

    SetListen("default", "Cheers of local adventurers "
      "resonate from inside the pub.");
    SetExits( 
      (["east" : "/domains/Praxis/square",
        "west" : "/domains/Praxis/w_boc_la2",
        "south" : "/domains/Praxis/pub"]) );
    SetItems( 
      (["church" : "It looks like the entrance might be on the "
        "road leading north from Monument Square.",
        ({"lamps", "lamp", "street lamp"}) : "All of the street "
        "lamps along the road provide minimal light at night.",
        ({"pub", "lars pub", "lars' pub"}) : "Local adventurers "
        "wind down their day in Lars' Pub.",
        ({"road", "west boc la", "boc la"}) : "It goes beyond the "
        "western districts of Praxis into the mountains.",
        "square" : "At the centre of Praxis, it is where "
        "Boc La and Centre Path meet."]) );
}
void init(){
    ::init();
}
