#include <terrain_types.h>
#include <lib.h>
inherit LIB_ROOM;

static void create() {
    room::create();
    SetClimate("outdoors");
    SetAmbientLight(30);
    SetShort("East Village Road");
    SetNightLong("You are on a long road, lit by a lamp post. The general store is north. The road stretches east and west through the town. The Adventurers' Guild is south.");
    SetDayLong("You are on a long road. The general store is north. The road stretches east and west through the town. The Adventurers' Guild is south.");
    SetItems( ([
        ({"adventurers guild","guild"}) : "This small "
        "building on the southern side of the road is where "
        "adventurers, great and small, come to record "
        "their exploits and seek advancement.",
        ({"shop","store","general store"}) : "This is the "
        "general store, where almost anything can be "
        "bought or sold.",
        ({"road","long road"}) : "An east-west cobblestone "
        "road through town.",
      ]) );
    AddTerrainType(T_ROAD);
    SetEnters( ([ 
      ]) );
    SetExits( ([
        "north" : "/domains/town/room/shop",
        "south" : "/domains/town/room/adv_guild",
        "east" : "/domains/town/room/vill_road3",
        "west" : "/domains/town/room/vill_road1",
      ]) );
    SetFlyRoom("/domains/town/virtual/sky/29,100000,1");
    AddItem(new("/domains/town/obj/lamp"));
}
void init(){
    ::init();
}
