#include <lib.h>
inherit LIB_ROOM;

static void create() {
    room::create();
    SetTown("town");
    SetClimate("indoors");
    SetAmbientLight(30);
    SetShort("Town Hall");
    SetLong("This is the modest foyer of this village's Town Hall. It's a simple \naffair, really, in keeping with the down-to-earth spirit of the town. \nThe office of the clerk and notary is west, and the Mayor's office is north. Village road is south. The registrar of voters is east.");
    SetProperties (([
        "no attack":1, 
        "no bump":1, 
        "no steal":0, 
        "no magic":0, 
        "no paralyze":0, 
        "no teleport":0]));
    SetItems(([]));
    SetExits( ([ 
        "south" : "/domains/town/room/vill_road3",
        "west" : "/domains/town/room/clerk",
        "north" : "/domains/town/room/mayor",
        "east" : "/domains/town/room/voters",
      ]) );
    SetInventory(([]));

}
void init() {
    ::init();
    SetSmell(([]));
    SetListen(([]));
}
