#include <lib.h>

inherit LIB_ROOM;

void create() {
    ::create();
    SetProperties( ([ "indoors" : 1, "light" : 1, "no killing" : 1, 
	"no stealing" : 1, "no magic" : 1, "no teleport" : 1 ]) );
    SetShort("Torture Room");
    SetLong("You are in the infamous Torture hall, a small "
      "room used by the Praxis Guard on only the worst of criminals.  "
      "From your vantage point upon a "
      "table in the center of the room, you are unable to gather "
      "much information about your surroundings.  However, you can "
      "see various devices scattered around the room, covered "
      "with dust and cobwebs.");
    SetItems( ([ "devices" : "Assorted mechanical devices used in the "
	"performing cruel and unusual punishments.", 
	"table" : "An uncomfortable cement table." ]) );
    SetSmell("default", "The pungent odor of rotting corpses fills "
      "the air.");
}

void init() {
    ::init();
    if(this_player()->query_ghost()) 
	this_player()->move("/domains/Mountains/cave/cave3");
}
